- split the serializer in two to keep the Doom specific parts out of the main file.
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37 changed files with 1002 additions and 848 deletions
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@ -182,7 +182,7 @@ void FSavegameManager::ReadSaveStrings()
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continue;
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}
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void *data = info->Lock();
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FSerializer arc(nullptr);
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FSerializer arc;
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if (arc.OpenReader((const char *)data, info->LumpSize))
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{
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int savever = 0;
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@ -469,7 +469,7 @@ unsigned FSavegameManager::ExtractSaveData(int index)
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return index;
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}
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void *data = info->Lock();
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FSerializer arc(nullptr);
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FSerializer arc;
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if (arc.OpenReader((const char *)data, info->LumpSize))
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{
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FString comment;
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