- split the serializer in two to keep the Doom specific parts out of the main file.
This commit is contained in:
parent
f74efcf721
commit
7b292cca57
37 changed files with 1002 additions and 848 deletions
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@ -64,6 +64,8 @@
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bool save_full = false; // for testing. Should be removed afterward.
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#include "serializer_internal.h"
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//==========================================================================
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//
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// This will double-encode already existing UTF-8 content.
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@ -73,7 +75,7 @@ bool save_full = false; // for testing. Should be removed afterward.
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//==========================================================================
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static TArray<char> out;
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static const char *StringToUnicode(const char *cc, int size = -1)
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const char *StringToUnicode(const char *cc, int size)
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{
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int ch;
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const uint8_t *c = (const uint8_t*)cc;
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@ -101,7 +103,7 @@ static const char *StringToUnicode(const char *cc, int size = -1)
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return &out[0];
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}
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static const char *UnicodeToString(const char *cc)
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const char *UnicodeToString(const char *cc)
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{
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out.Resize((unsigned)strlen(cc) + 1);
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int ndx = 0;
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@ -117,225 +119,6 @@ static const char *UnicodeToString(const char *cc)
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return &out[0];
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FJSONObject
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{
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rapidjson::Value *mObject;
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rapidjson::Value::MemberIterator mIterator;
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int mIndex;
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FJSONObject(rapidjson::Value *v)
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{
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mObject = v;
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if (v->IsObject()) mIterator = v->MemberBegin();
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else if (v->IsArray())
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{
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mIndex = 0;
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}
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}
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};
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//==========================================================================
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//
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// some wrapper stuff to keep the RapidJSON dependencies out of the global headers.
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// FSerializer should not expose any of this.
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//
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//==========================================================================
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struct FWriter
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{
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typedef rapidjson::Writer<rapidjson::StringBuffer, rapidjson::UTF8<> > Writer;
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typedef rapidjson::PrettyWriter<rapidjson::StringBuffer, rapidjson::UTF8<> > PrettyWriter;
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Writer *mWriter1;
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PrettyWriter *mWriter2;
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TArray<bool> mInObject;
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rapidjson::StringBuffer mOutString;
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TArray<DObject *> mDObjects;
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TMap<DObject *, int> mObjectMap;
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FWriter(bool pretty)
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{
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if (!pretty)
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{
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mWriter1 = new Writer(mOutString);
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mWriter2 = nullptr;
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}
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else
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{
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mWriter1 = nullptr;
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mWriter2 = new PrettyWriter(mOutString);
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}
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}
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~FWriter()
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{
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if (mWriter1) delete mWriter1;
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if (mWriter2) delete mWriter2;
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}
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bool inObject() const
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{
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return mInObject.Size() > 0 && mInObject.Last();
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}
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void StartObject()
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{
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if (mWriter1) mWriter1->StartObject();
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else if (mWriter2) mWriter2->StartObject();
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}
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void EndObject()
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{
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if (mWriter1) mWriter1->EndObject();
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else if (mWriter2) mWriter2->EndObject();
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}
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void StartArray()
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{
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if (mWriter1) mWriter1->StartArray();
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else if (mWriter2) mWriter2->StartArray();
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}
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void EndArray()
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{
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if (mWriter1) mWriter1->EndArray();
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else if (mWriter2) mWriter2->EndArray();
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}
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void Key(const char *k)
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{
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if (mWriter1) mWriter1->Key(k);
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else if (mWriter2) mWriter2->Key(k);
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}
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void Null()
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{
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if (mWriter1) mWriter1->Null();
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else if (mWriter2) mWriter2->Null();
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}
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void StringU(const char *k, bool encode)
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{
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if (encode) k = StringToUnicode(k);
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if (mWriter1) mWriter1->String(k);
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else if (mWriter2) mWriter2->String(k);
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}
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void String(const char *k)
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{
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k = StringToUnicode(k);
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if (mWriter1) mWriter1->String(k);
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else if (mWriter2) mWriter2->String(k);
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}
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void String(const char *k, int size)
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{
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k = StringToUnicode(k, size);
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if (mWriter1) mWriter1->String(k);
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else if (mWriter2) mWriter2->String(k);
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}
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void Bool(bool k)
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{
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if (mWriter1) mWriter1->Bool(k);
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else if (mWriter2) mWriter2->Bool(k);
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}
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void Int(int32_t k)
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{
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if (mWriter1) mWriter1->Int(k);
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else if (mWriter2) mWriter2->Int(k);
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}
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void Int64(int64_t k)
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{
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if (mWriter1) mWriter1->Int64(k);
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else if (mWriter2) mWriter2->Int64(k);
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}
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void Uint(uint32_t k)
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{
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if (mWriter1) mWriter1->Uint(k);
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else if (mWriter2) mWriter2->Uint(k);
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}
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void Uint64(int64_t k)
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{
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if (mWriter1) mWriter1->Uint64(k);
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else if (mWriter2) mWriter2->Uint64(k);
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}
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void Double(double k)
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{
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if (mWriter1)
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{
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mWriter1->Double(k);
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}
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else if (mWriter2)
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{
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mWriter2->Double(k);
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}
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}
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FReader
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{
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TArray<FJSONObject> mObjects;
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rapidjson::Document mDoc;
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TArray<DObject *> mDObjects;
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rapidjson::Value *mKeyValue = nullptr;
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bool mObjectsRead = false;
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FReader(const char *buffer, size_t length)
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{
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mDoc.Parse(buffer, length);
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mObjects.Push(FJSONObject(&mDoc));
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}
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rapidjson::Value *FindKey(const char *key)
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{
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FJSONObject &obj = mObjects.Last();
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if (obj.mObject->IsObject())
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{
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if (key == nullptr)
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{
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// we are performing an iteration of the object through GetKey.
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auto p = mKeyValue;
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mKeyValue = nullptr;
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return p;
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}
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else
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{
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// Find the given key by name;
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auto it = obj.mObject->FindMember(key);
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if (it == obj.mObject->MemberEnd()) return nullptr;
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return &it->value;
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}
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}
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else if (obj.mObject->IsArray() && (unsigned)obj.mIndex < obj.mObject->Size())
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{
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return &(*obj.mObject)[obj.mIndex++];
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}
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return nullptr;
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}
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};
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//==========================================================================
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//
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//
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@ -409,20 +192,7 @@ void FSerializer::Close()
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}
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if (r != nullptr)
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{
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// we must explicitly delete all thinkers in the array which did not get linked into the thinker lists.
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// Otherwise these objects may survive a level deletion and point to incorrect data.
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for (auto obj : r->mDObjects)
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{
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auto think = dyn_cast<DThinker>(obj);
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if (think != nullptr)
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{
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if (think->NextThinker == nullptr || think->PrevThinker == nullptr)
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{
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think->Destroy();
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}
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}
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}
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CloseReaderCustom();
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delete r;
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r = nullptr;
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}
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@ -612,74 +382,6 @@ void FSerializer::EndArray()
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}
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}
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//==========================================================================
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//
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// Special handler for args (because ACS specials' arg0 needs special treatment.)
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//
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//==========================================================================
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FSerializer &FSerializer::Args(const char *key, int *args, int *defargs, int special)
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{
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if (isWriting())
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{
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if (w->inObject() && defargs != nullptr && !memcmp(args, defargs, 5 * sizeof(int)))
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{
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return *this;
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}
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WriteKey(key);
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w->StartArray();
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for (int i = 0; i < 5; i++)
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{
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if (i == 0 && args[i] < 0 && P_IsACSSpecial(special))
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{
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w->String(FName(ENamedName(-args[i])).GetChars());
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}
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else
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{
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w->Int(args[i]);
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}
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}
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w->EndArray();
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}
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else
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{
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auto val = r->FindKey(key);
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if (val != nullptr)
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{
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if (val->IsArray())
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{
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unsigned int cnt = MIN<unsigned>(val->Size(), 5);
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for (unsigned int i = 0; i < cnt; i++)
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{
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const rapidjson::Value &aval = (*val)[i];
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if (aval.IsInt())
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{
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args[i] = aval.GetInt();
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}
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else if (i == 0 && aval.IsString())
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{
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args[i] = -FName(UnicodeToString(aval.GetString())).GetIndex();
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}
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else
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{
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assert(false && "Integer expected");
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Printf(TEXTCOLOR_RED "Integer expected for '%s[%d]'\n", key, i);
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mErrors++;
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}
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}
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}
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else
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{
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assert(false && "array expected");
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Printf(TEXTCOLOR_RED "array expected for '%s'\n", key);
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mErrors++;
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}
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}
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}
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return *this;
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}
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//==========================================================================
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//
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// Special handler for script numbers
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@ -726,28 +428,7 @@ FSerializer &FSerializer::ScriptNum(const char *key, int &num)
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FSerializer &FSerializer::Terrain(const char *key, int &terrain, int *def)
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{
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if (isWriting() && def != nullptr && terrain == *def)
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{
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return *this;
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}
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FName terr = P_GetTerrainName(terrain);
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Serialize(*this, key, terr, nullptr);
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if (isReading())
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{
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terrain = P_FindTerrain(terr);
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}
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return *this;
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}
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//==========================================================================
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//
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//
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// this is merely a placeholder to satisfy the VM's spriteid type.
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//
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//==========================================================================
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@ -757,25 +438,14 @@ FSerializer &FSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *d
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{
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if (w->inObject() && def != nullptr && *def == spritenum) return *this;
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WriteKey(key);
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w->String(sprites[spritenum].name, 4);
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w->Int(spritenum);
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}
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else
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{
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auto val = r->FindKey(key);
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if (val != nullptr)
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if (val != nullptr && val->IsInt())
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{
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if (val->IsString())
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{
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uint32_t name = *reinterpret_cast<const uint32_t*>(UnicodeToString(val->GetString()));
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for (auto hint = NumStdSprites; hint-- != 0; )
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{
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if (sprites[hint].dwName == name)
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{
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spritenum = hint;
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break;
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}
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}
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}
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spritenum = val->GetInt();
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}
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}
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return *this;
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@ -1384,72 +1054,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *d
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//
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//==========================================================================
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template<class T>
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FSerializer &SerializePointer(FSerializer &arc, const char *key, T *&value, T **defval, T *base)
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{
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assert(base != nullptr);
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if (arc.isReading() || !arc.w->inObject() || defval == nullptr || value != *defval)
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{
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int64_t vv = value == nullptr ? -1 : value - base;
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Serialize(arc, key, vv, nullptr);
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value = vv < 0 ? nullptr : base + vv;
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}
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return arc;
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FPolyObj *&value, FPolyObj **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
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return SerializePointer(arc, key, value, defval, arc.Level->Polyobjects.Data());
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, const FPolyObj *&value, const FPolyObj **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
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return SerializePointer<const FPolyObj>(arc, key, value, defval, arc.Level->Polyobjects.Data());
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize SIDEDEF without a valid level");
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return SerializePointer(arc, key, value, defval, &arc.Level->sides[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize sector without a valid level");
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return SerializePointer(arc, key, value, defval, &arc.Level->sectors[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize sector without a valid level");
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return SerializePointer<const sector_t>(arc, key, value, defval, &arc.Level->sectors[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)
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{
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return SerializePointer(arc, key, value, defval, players);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize linedef without a valid level");
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return SerializePointer(arc, key, value, defval, &arc.Level->lines[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval)
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{
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if (arc.Level == nullptr) I_Error("Trying to serialize verte without a valid level");
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return SerializePointer(arc, key, value, defval, &arc.Level->vertexes[0]);
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}
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//==========================================================================
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||||
//
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||||
//
|
||||
//
|
||||
//==========================================================================
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FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval)
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{
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if (arc.isWriting())
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@ -1669,7 +1273,14 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *d
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FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def)
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{
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if (arc.isWriting())
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if (!arc.soundNamesAreUnique)
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{
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//If sound name here is not reliable, we need to save by index instead.
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int id = sid;
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Serialize(arc, key, id, nullptr);
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if (arc.isReading()) sid = FSoundID(id);
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}
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else if (arc.isWriting())
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{
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if (!arc.w->inObject() || def == nullptr || sid != *def)
|
||||
{
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||||
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@ -1705,55 +1316,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
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|||
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}
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//==========================================================================
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//
|
||||
//
|
||||
//
|
||||
//==========================================================================
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def)
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{
|
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if (arc.isWriting())
|
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{
|
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if (!arc.w->inObject() || def == nullptr || clst != *def)
|
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{
|
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arc.WriteKey(key);
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if (clst == nullptr)
|
||||
{
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arc.w->Null();
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}
|
||||
else
|
||||
{
|
||||
arc.w->String(clst->TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsString() || val->IsNull());
|
||||
if (val->IsString())
|
||||
{
|
||||
clst = PClass::FindActor(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else if (val->IsNull())
|
||||
{
|
||||
clst = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key);
|
||||
clst = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// almost, but not quite the same as the above.
|
||||
|
|
@ -1808,199 +1370,6 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClass *&cl
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode)
|
||||
{
|
||||
if (retcode) *retcode = false;
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || state != *def)
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
arc.WriteKey(key);
|
||||
if (state == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
PClassActor *info = FState::StaticFindStateOwner(state);
|
||||
|
||||
if (info != NULL)
|
||||
{
|
||||
arc.w->StartArray();
|
||||
arc.w->String(info->TypeName.GetChars());
|
||||
arc.w->Uint((uint32_t)(state - info->GetStates()));
|
||||
arc.w->EndArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsNull())
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
state = nullptr;
|
||||
}
|
||||
else if (val->IsArray())
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
const rapidjson::Value &cls = (*val)[0];
|
||||
const rapidjson::Value &ndx = (*val)[1];
|
||||
|
||||
state = nullptr;
|
||||
assert(cls.IsString() && ndx.IsUint());
|
||||
if (cls.IsString() && ndx.IsUint())
|
||||
{
|
||||
PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString()));
|
||||
if (clas && ndx.GetUint() < (unsigned)clas->GetStateCount())
|
||||
{
|
||||
state = clas->GetStates() + ndx.GetUint();
|
||||
}
|
||||
else
|
||||
{
|
||||
// this can actually happen by changing the DECORATE so treat it as a warning, not an error.
|
||||
state = nullptr;
|
||||
Printf(TEXTCOLOR_ORANGE "Invalid state '%s+%d' for '%s'\n", cls.GetString(), ndx.GetInt(), key);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "not a state");
|
||||
Printf(TEXTCOLOR_RED "data does not represent a state for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
else if (!retcode)
|
||||
{
|
||||
assert(false && "not an array");
|
||||
Printf(TEXTCOLOR_RED "array type expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || node != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (node == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->Uint(node->ThisNodeNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsUint() || val->IsNull());
|
||||
if (val->IsNull())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else if (val->IsUint())
|
||||
{
|
||||
if (val->GetUint() >= arc.Level->StrifeDialogues.Size())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = arc.Level->StrifeDialogues[val->GetUint()];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "integer expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
node = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || pstr != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (pstr == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(pstr->GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsString());
|
||||
if (val->IsNull())
|
||||
{
|
||||
pstr = nullptr;
|
||||
}
|
||||
else if (val->IsString())
|
||||
{
|
||||
pstr = AActor::mStringPropertyData.Alloc(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
|
||||
pstr = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FString &pstr, FString *def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
|
|
@ -2043,113 +1412,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FString &pstr, FString
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || strcmp(pstr, *def))
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (pstr == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(pstr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsString());
|
||||
if (val->IsNull())
|
||||
{
|
||||
pstr = nullptr;
|
||||
}
|
||||
else if (val->IsString())
|
||||
{
|
||||
pstr = copystring(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
|
||||
pstr = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// This is a bit of a cheat because it never actually writes out the pointer.
|
||||
// The rules for levels are that they must be self-contained.
|
||||
// No level and no object that is part of a level may reference a different one.
|
||||
//
|
||||
// When writing, this merely checks if the rules are obeyed and if not errors out.
|
||||
// When reading, it assumes that the object was properly written and restores
|
||||
// the reference from the owning level
|
||||
//
|
||||
// The only exception are null pointers which are allowed
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&lev, FLevelLocals **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || lev == nullptr)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (lev == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
// This MUST be the currently serialized level, anything else will error out here as a sanity check.
|
||||
if (arc.Level == nullptr || lev != arc.Level)
|
||||
{
|
||||
I_Error("Attempt to serialize invalid level reference");
|
||||
}
|
||||
if (!arc.w->inObject())
|
||||
{
|
||||
arc.w->Bool(true); // In the unlikely case this is used in an array, write a filler.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsBool());
|
||||
if (val->IsNull())
|
||||
{
|
||||
lev = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
lev = arc.Level;
|
||||
}
|
||||
}
|
||||
else lev = arc.Level;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
|
|
@ -2309,3 +1571,5 @@ FSerializer& Serialize(FSerializer& arc, const char* key, FRenderStyle& style, F
|
|||
{
|
||||
return arc.Array(key, &style.BlendOp, def ? &def->BlendOp : nullptr, 4);
|
||||
}
|
||||
|
||||
SaveRecords saveRecords;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue