Fix compile errors

This commit is contained in:
Magnus Norddahl 2017-02-02 15:24:21 +01:00
commit 7b4d9675c9
12 changed files with 18 additions and 18 deletions

View file

@ -199,9 +199,9 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
bool visible;
FDynamicColormap *basecolormap = nullptr;
if (viewport->RenderTarget->IsBgra())
visible = drawerargs.SetPatchStyle(parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
visible = drawerargs.SetStyle(parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
else
visible = drawerargs.SetPatchStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
visible = drawerargs.SetStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
double y0 = parms.y - parms.top * parms.destheight / parms.texheight;