- fix softpoly light visibility bug

This commit is contained in:
Magnus Norddahl 2017-03-26 05:28:27 +02:00
commit 7b58eab332
12 changed files with 30 additions and 20 deletions

View file

@ -249,7 +249,7 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
PolyDrawArgs args;
args.uniforms.globvis = (float)PolyRenderer::Instance()->Light.WallGlobVis(foggy);
args.uniforms.light = (uint32_t)(GetLightLevel() / 255.0f * 256.0f);
args.uniforms.light = GetLightLevel();
args.uniforms.flags = TriUniforms::nearest_filter;
args.uniforms.subsectorDepth = SubsectorDepth;
args.objectToClip = &worldToClip;