- scriptified Hexen's Frost shards.
- scriptified all SpecialMissileHit methods.
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10 changed files with 242 additions and 302 deletions
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@ -3357,6 +3357,7 @@ bool AActor::SpecialBlastHandling (AActor *source, double strength)
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}
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// This only gets called from the script side so we do not need a native wrapper like for the other virtual methods.
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// This will be removed, once all actors overriding this method are exported.
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DEFINE_ACTION_FUNCTION(AActor, SpecialBlastHandling)
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{
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PARAM_SELF_PROLOGUE(AActor);
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@ -3365,10 +3366,20 @@ DEFINE_ACTION_FUNCTION(AActor, SpecialBlastHandling)
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ACTION_RETURN_BOOL(self->SpecialBlastHandling(source, strength));
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}
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// This virtual method only exists on the script side.
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int AActor::SpecialMissileHit (AActor *victim)
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{
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return -1;
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IFVIRTUAL(AActor, SpecialMissileHit)
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{
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VMValue params[2] = { (DObject*)this, victim };
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VMReturn ret;
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int retval;
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VMFrameStack stack;
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ret.IntAt(&retval);
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stack.Call(func, params, 2, &ret, 1, nullptr);
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return retval;
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}
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else return -1;
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}
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bool AActor::AdjustReflectionAngle (AActor *thing, DAngle &angle)
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