- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first. Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
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58 changed files with 175 additions and 154 deletions
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@ -1786,7 +1786,7 @@ public:
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DLightLevel(sector_t * s,int destlevel,int speed);
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void Serialize(FSerializer &arc);
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void Tick ();
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void Destroy() { Super::Destroy(); m_Sector->lightingdata=NULL; }
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void OnDestroy() { Super::OnDestroy(); m_Sector->lightingdata = nullptr; }
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};
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IMPLEMENT_CLASS(DLightLevel, false, false)
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