- Fixed: The framerate was not capped before starting a game.
SVN r1973 (trunk)
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2 changed files with 4 additions and 0 deletions
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@ -860,6 +860,9 @@ void D_DoomLoop ()
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{
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int lasttic = 0;
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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for (;;)
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{
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try
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