- Fixed: The framerate was not capped before starting a game.

SVN r1973 (trunk)
This commit is contained in:
Randy Heit 2009-11-12 03:14:10 +00:00
commit 7b7973c6a7
2 changed files with 4 additions and 0 deletions

View file

@ -860,6 +860,9 @@ void D_DoomLoop ()
{
int lasttic = 0;
// Clamp the timer to TICRATE until the playloop has been entered.
r_NoInterpolate = true;
for (;;)
{
try