Merge branch 'master' into scripting
Conflicts: src/g_heretic/a_hereticweaps.cpp src/thingdef/thingdef_codeptr.cpp
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7ba577e1b0
33 changed files with 466 additions and 220 deletions
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@ -2560,7 +2560,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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if (abs(corpsehit->x - viletryx) > maxdist ||
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abs(corpsehit->y - viletryy) > maxdist)
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continue; // not actually touching
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#ifdef _3DFLOORS
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// Let's check if there are floors in between the archvile and its target
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sector_t *vilesec = self->Sector;
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sector_t *corpsec = corpsehit->Sector;
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@ -2578,7 +2577,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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continue;
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}
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}
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#endif
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corpsehit->velx = corpsehit->vely = 0;
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// [RH] Check against real height and radius
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