Merge branch 'master' into scripting
Conflicts: src/g_heretic/a_hereticweaps.cpp src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
7ba577e1b0
33 changed files with 466 additions and 220 deletions
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@ -1411,7 +1411,6 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
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z = mo->z;
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F3DFloor * ffloor=NULL;
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#ifdef _3DFLOORS
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if (line->sidedef[side^1] != NULL)
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{
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sector_t * backsector = line->sidedef[side^1]->sector;
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@ -1431,7 +1430,6 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
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}
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}
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}
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#endif
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DImpactDecal::StaticCreate (base->GetDecal (),
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x, y, z, line->sidedef[side], ffloor);
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@ -2259,7 +2257,6 @@ explode:
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{
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if (mo->dropoffz != mo->floorz) // 3DMidtex or other special cases that must be excluded
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{
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#ifdef _3DFLOORS
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unsigned i;
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for(i=0;i<mo->Sector->e->XFloor.ffloors.Size();i++)
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{
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@ -2270,7 +2267,6 @@ explode:
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if (rover->flags&FF_SOLID && rover->top.plane->ZatPoint(mo->x,mo->y)==mo->floorz) break;
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}
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if (i==mo->Sector->e->XFloor.ffloors.Size())
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#endif
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return oldfloorz;
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}
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}
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@ -3223,8 +3219,24 @@ void AActor::SetShade (int r, int g, int b)
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fillcolor = MAKEARGB(ColorMatcher.Pick (r, g, b), r, g, b);
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}
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void AActor::SetPitch(int p, bool interpolate)
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void AActor::SetPitch(int p, bool interpolate, bool forceclamp)
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{
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if (player != NULL || forceclamp)
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{ // clamp the pitch we set
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int min, max;
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if (player != NULL)
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{
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min = player->MinPitch;
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max = player->MaxPitch;
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}
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else
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{
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min = -ANGLE_90 + (1 << ANGLETOFINESHIFT);
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max = ANGLE_90 - (1 << ANGLETOFINESHIFT);
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}
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p = clamp<int>(p, min, max);
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}
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if (p != pitch)
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{
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pitch = p;
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@ -3659,12 +3671,8 @@ void AActor::Tick ()
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{
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secplane_t floorplane;
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#ifdef _3DFLOORS
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// Check 3D floors as well
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floorplane = P_FindFloorPlane(floorsector, x, y, floorz);
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#else
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floorplane = floorsector->floorplane;
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#endif
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if (floorplane.c < STEEPSLOPE &&
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floorplane.ZatPoint (x, y) <= floorz)
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@ -3982,7 +3990,6 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
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reset = true;
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}
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}
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#ifdef _3DFLOORS
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else
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{
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// Check 3D floors as well!
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@ -4016,7 +4023,6 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
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break;
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}
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}
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#endif
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}
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// some additional checks to make deep sectors like Boom's splash without setting
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@ -5465,7 +5471,6 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
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}
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#endif
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#ifdef _3DFLOORS
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for(unsigned int i=0;i<sec->e->XFloor.ffloors.Size();i++)
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{
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F3DFloor * rover = sec->e->XFloor.ffloors[i];
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@ -5482,7 +5487,6 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
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planez = rover->bottom.plane->ZatPoint(x, y);
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if (planez < z && !(planez < thing->floorz)) return false;
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}
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#endif
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hsec = sec->GetHeightSec();
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if (hsec == NULL || !(hsec->MoreFlags & SECF_CLIPFAKEPLANES))
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{
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@ -5492,9 +5496,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z
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{
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terrainnum = TerrainTypes[hsec->GetTexture(sector_t::floor)];
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}
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#ifdef _3DFLOORS
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foundone:
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#endif
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int splashnum = Terrains[terrainnum].Splash;
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bool smallsplash = false;
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@ -5597,7 +5599,6 @@ bool P_HitFloor (AActor *thing)
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break;
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}
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#ifdef _3DFLOORS
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// Check 3D floors
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for(unsigned int i=0;i<m->m_sector->e->XFloor.ffloors.Size();i++)
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{
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@ -5611,7 +5612,6 @@ bool P_HitFloor (AActor *thing)
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}
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}
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}
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#endif
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}
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if (m == NULL || m->m_sector->GetHeightSec() != NULL)
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{
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