- cleaned the texture manager's method interface from FTexture references.
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20 changed files with 179 additions and 178 deletions
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@ -40,7 +40,7 @@ FSkyBox::FSkyBox(const char *name)
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FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall);
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if (texid.isValid())
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{
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previous = TexMan.GetTexture(texid);
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previous = TexMan.GetGameTexture(texid);
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}
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else previous = nullptr;
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr;
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@ -58,9 +58,9 @@ FSkyBox::FSkyBox(const char *name)
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void FSkyBox::SetSize()
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{
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if (!previous && faces[0]) previous = faces[0];
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if (previous && previous->GetImage())
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if (previous && previous->GetTexture()->GetImage())
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{
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SetImage(previous->GetImage());
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SetImage(previous->GetTexture()->GetImage());
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SetFromImage();
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}
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}
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