Create a RenderState object for each thread

This commit is contained in:
Magnus Norddahl 2023-05-17 22:39:22 +02:00
commit 7bdf3f7364
10 changed files with 62 additions and 31 deletions

View file

@ -53,7 +53,7 @@ void VkPPRenderState::PopGroup()
void VkPPRenderState::Draw()
{
fb->GetRenderState()->EndRenderPass();
fb->GetRenderState(0)->EndRenderPass();
VkPPRenderPassKey key;
key.BlendMode = BlendMode;