Create a RenderState object for each thread
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10 changed files with 62 additions and 31 deletions
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@ -53,7 +53,7 @@ void VkPPRenderState::PopGroup()
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void VkPPRenderState::Draw()
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{
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fb->GetRenderState()->EndRenderPass();
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fb->GetRenderState(0)->EndRenderPass();
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VkPPRenderPassKey key;
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key.BlendMode = BlendMode;
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