Create a RenderState object for each thread
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10 changed files with 62 additions and 31 deletions
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@ -316,7 +316,7 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
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FImageSource::EndPrecaching();
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// cache all used models
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FModelRenderer* renderer = new FHWModelRenderer(nullptr, *screen->RenderState(), -1);
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FModelRenderer* renderer = new FHWModelRenderer(nullptr, *screen->RenderState(0), -1);
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for (unsigned i = 0; i < Models.Size(); i++)
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{
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if (modellist[i])
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