Add codegen files for walls and columns

This commit is contained in:
Magnus Norddahl 2016-09-29 05:21:43 +02:00
commit 7be2511269
10 changed files with 279 additions and 180 deletions

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#pragma once
#include "r_compiler/llvmdrawers.h"
#include "r_compiler/ssa/ssa_value.h"
#include "r_compiler/ssa/ssa_vec4f.h"
#include "r_compiler/ssa/ssa_vec4i.h"
#include "r_compiler/ssa/ssa_vec8s.h"
#include "r_compiler/ssa/ssa_vec16ub.h"
#include "r_compiler/ssa/ssa_int.h"
#include "r_compiler/ssa/ssa_int_ptr.h"
#include "r_compiler/ssa/ssa_short.h"
#include "r_compiler/ssa/ssa_ubyte_ptr.h"
#include "r_compiler/ssa/ssa_vec4f_ptr.h"
#include "r_compiler/ssa/ssa_vec4i_ptr.h"
#include "r_compiler/ssa/ssa_pixels.h"
#include "r_compiler/ssa/ssa_stack.h"
#include "r_compiler/ssa/ssa_barycentric_weight.h"
#include "r_compiler/llvm_include.h"
class SSAShadeConstants
{
public:
SSAVec4i light;
SSAVec4i fade;
SSAInt desaturate;
};
class DrawerCodegen
{
public:
// LightBgra
SSAInt calc_light_multiplier(SSAInt light);
SSAVec4i shade_pal_index_simple(SSAInt index, SSAInt light, SSAUBytePtr basecolors);
SSAVec4i shade_pal_index_advanced(SSAInt index, SSAInt light, const SSAShadeConstants &constants, SSAUBytePtr basecolors);
SSAVec4i shade_bgra_simple(SSAVec4i color, SSAInt light);
SSAVec4i shade_bgra_advanced(SSAVec4i color, SSAInt light, const SSAShadeConstants &constants);
// BlendBgra
SSAVec4i blend_copy(SSAVec4i fg);
SSAVec4i blend_add(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha);
SSAVec4i blend_sub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha);
SSAVec4i blend_revsub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha);
SSAVec4i blend_alpha_blend(SSAVec4i fg, SSAVec4i bg);
// Calculates the final alpha values to be used when combined with the source texture alpha channel
SSAInt calc_blend_bgalpha(SSAVec4i fg, SSAInt destalpha);
// SampleBgra
SSAVec4i sample_linear(SSAUBytePtr col0, SSAUBytePtr col1, SSAInt texturefracx, SSAInt texturefracy, SSAInt one, SSAInt height);
SSAVec4i sample_linear(SSAUBytePtr texture, SSAInt xfrac, SSAInt yfrac, SSAInt xbits, SSAInt ybits);
};