- Increased the duration of respawn invulnerability by one second.

- DF2_YES_RESPAWN_INVUL and DF_FORCE_RESPAWN now apply to all multiplayer 
  games, not just deathmatch, without the need for turning on
  alwaysapplydmflags.
- Fixed: DF2_YES_RESPAWN_INVUL only worked in deathmatch, even with
  alwaysapplydmflags turned on.
- Fixed: DF_COOP_LOSE_ARMOR did not empty the starting armor items.


SVN r1035 (trunk)
This commit is contained in:
Randy Heit 2008-06-15 03:46:04 +00:00
commit 7c40cf9ce0
5 changed files with 35 additions and 15 deletions

View file

@ -1222,15 +1222,6 @@ void G_PlayerReborn (int player)
bglobal.CleanBotstuff (p);
else
p->isbot = false;
// [BC] Handle temporary invulnerability when respawned
if ((dmflags2 & DF2_YES_RESPAWN_INVUL) && (deathmatch || alwaysapplydmflags))
{
APowerup *invul = static_cast<APowerup*>(actor->GiveInventoryType (RUNTIME_CLASS(APowerInvulnerable)));
invul->EffectTics = 2*TICRATE;
invul->BlendColor = 0; // don't mess with the view
actor->effects |= FX_RESPAWNINVUL; // [RH] special effect
}
}
//