- Increased the duration of respawn invulnerability by one second.

- DF2_YES_RESPAWN_INVUL and DF_FORCE_RESPAWN now apply to all multiplayer 
  games, not just deathmatch, without the need for turning on
  alwaysapplydmflags.
- Fixed: DF2_YES_RESPAWN_INVUL only worked in deathmatch, even with
  alwaysapplydmflags turned on.
- Fixed: DF_COOP_LOSE_ARMOR did not empty the starting armor items.


SVN r1035 (trunk)
This commit is contained in:
Randy Heit 2008-06-15 03:46:04 +00:00
commit 7c40cf9ce0
5 changed files with 35 additions and 15 deletions

View file

@ -98,7 +98,7 @@ enum
IF_KEEPDEPLETED = 1<<13, // Items with this flag are retained even when they run out.
IF_IGNORESKILL = 1<<14, // Ignores any skill related multiplicators when giving this item.
IF_CREATECOPYMOVED = 1<<15, // CreateCopy changed the owner (copy's Owner field holds new owner).
IF_INITEFFECTFAILED = 1<<16 // CreateCopy tried to activate a powerup and activation failed (can happen with PowerMorph)
IF_INITEFFECTFAILED = 1<<16, // CreateCopy tried to activate a powerup and activation failed (can happen with PowerMorph)
};
struct vissprite_t;