- this still doesn't work on Vulkan. :(
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3 changed files with 7 additions and 4 deletions
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@ -228,7 +228,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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pipelineKey.StencilPassOp = mStencilOp;
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pipelineKey.ColorMask = mColorMask;
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pipelineKey.CullMode = mCullMode;
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pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->GetLayers() : 1; // Always force minimum 1 texture as the shader requires it
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pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->GetLayers() : 4; // Always force minimum 1 texture as the shader requires it
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if (mSpecialEffect > EFF_NONE)
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{
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pipelineKey.SpecialEffect = mSpecialEffect;
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@ -373,7 +373,7 @@ void VkRenderState::ApplyPushConstants()
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mPushConstants.uFogEnabled = fogset;
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int f = mTextureModeFlags;
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if (!mBrightmapEnabled) f &= TEXF_Detailmap;
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if (!mBrightmapEnabled)
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mPushConstants.uTextureMode = (mTextureMode == TM_NORMAL && tempTM == TM_OPAQUE ? TM_OPAQUE : mTextureMode) | f;
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mPushConstants.uLightDist = mLightParms[0];
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mPushConstants.uLightFactor = mLightParms[1];
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