- partial scriptification of AInventory.
- scriptification of CustomInventory.
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19b1c10ba8
commit
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10 changed files with 294 additions and 391 deletions
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@ -253,12 +253,16 @@ static void CheckForUnsafeStates(PClassActor *obj)
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if (obj->Size == RUNTIME_CLASS(AWeapon)->Size) return; // This class cannot have user variables.
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test = weaponstates;
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}
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else if (obj->IsDescendantOf(RUNTIME_CLASS(ACustomInventory)))
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else
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{
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if (obj->Size == RUNTIME_CLASS(ACustomInventory)->Size) return; // This class cannot have user variables.
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test = pickupstates;
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auto citype = PClass::FindActor(NAME_CustomInventory);
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if (obj->IsDescendantOf(citype))
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{
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if (obj->Size == citype->Size) return; // This class cannot have user variables.
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test = pickupstates;
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}
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else return; // something else derived from AStateProvider. We do not know what this may be.
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}
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else return; // something else derived from AStateProvider. We do not know what this may be.
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for (; *test != NAME_None; test++)
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{
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@ -338,7 +342,7 @@ static void CheckStates(PClassActor *obj)
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{
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CheckStateLabels(obj, weaponstates, SUF_WEAPON, "weapon sprites");
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}
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else if (obj->IsDescendantOf(RUNTIME_CLASS(ACustomInventory)))
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else if (obj->IsDescendantOf(PClass::FindActor(NAME_CustomInventory)))
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{
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CheckStateLabels(obj, pickupstates, SUF_ITEM, "CustomInventory state chain");
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}
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