- removed the FxDamageValue hack and implemented it properly using FxReturnStatement.
- added handling of damage functions for ZScript.
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8 changed files with 37 additions and 36 deletions
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@ -1531,25 +1531,6 @@ public:
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//
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//==========================================================================
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class FxDamageValue : public FxExpression
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{
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FxExpression *val;
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public:
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FxDamageValue(FxExpression *v);
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~FxDamageValue();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class FxNop : public FxExpression
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{
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public:
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