- VC++ doesn't seem to like the TArray serializer so I added a workaround
to be able to save the 3dMidtex attachment info. - Fixed: The TArray serializer needs to be declared as a friend of TArray in order to be able to access its fields. - Since there are no backwards compatibility issues due to savegame version bumping I closed all gaps in the level flag set. - Bumped min. Savegame version and Netgame version for 3dMidtex related changes. - Changed Jump and Crouch DMFlags into 3-way switches: 0: map default, 1: off, 2: on. Since I needed new bits the rest of the DMFlag bit values had to be changed as a result. - fixed: PTR_SlideTraverse didn't check ML_BLOCKMONSTERS for sliding actors without MF3_NOBLOCKMONST. - Added MAPINFO commands 'checkswitchrange' and 'nocheckswitchrange' that can enable or disable switch range checking globally per map. - Changed ML_3DMIDTEX to force ML_CHECKSWITCHRANGE. - Added a ML_CHECKSWITCHRANGE flag which allows checking whether the player can actually reach the switch he wants to use. - Made DActiveButton::EWhere global so that I can use it outside thr DActiveButton class. March 17, 2008 (Changes by Graf Zahl) - Changed P_LineOpening to pass its result in a struct instead of global variables. - Added Eternity's 3DMIDTEX feature (no Eternity code used though.) It should be feature complete with the exception of the ML_BLOCKMONSTERS flag handling. That particular part of Eternity's implementation is sub-optimal because it hijacks an existing flag and doesn't seem to make much sense to me. Maybe I'll implement it as a separate flag later. SVN r810 (trunk)
This commit is contained in:
parent
3720f7fa7d
commit
7c87465d35
30 changed files with 2361 additions and 5243 deletions
|
|
@ -1,3 +1,34 @@
|
|||
March 18, 2008 (Changes by Graf Zahl)
|
||||
- VC++ doesn't seem to like the TArray serializer so I added a workaround
|
||||
to be able to save the 3dMidtex attachment info.
|
||||
- Fixed: The TArray serializer needs to be declared as a friend of TArray
|
||||
in order to be able to access its fields.
|
||||
- Since there are no backwards compatibility issues due to savegame version
|
||||
bumping I closed all gaps in the level flag set.
|
||||
- Bumped min. Savegame version and Netgame version for 3dMidtex related
|
||||
changes.
|
||||
- Changed Jump and Crouch DMFlags into 3-way switches:
|
||||
0: map default, 1: off, 2: on. Since I needed new bits the rest of
|
||||
the DMFlag bit values had to be changed as a result.
|
||||
- fixed: PTR_SlideTraverse didn't check ML_BLOCKMONSTERS for sliding
|
||||
actors without MF3_NOBLOCKMONST.
|
||||
- Added MAPINFO commands 'checkswitchrange' and 'nocheckswitchrange'
|
||||
that can enable or disable switch range checking globally per map.
|
||||
- Changed ML_3DMIDTEX to force ML_CHECKSWITCHRANGE.
|
||||
- Added a ML_CHECKSWITCHRANGE flag which allows checking whether the
|
||||
player can actually reach the switch he wants to use.
|
||||
- Made DActiveButton::EWhere global so that I can use it outside thr
|
||||
DActiveButton class.
|
||||
|
||||
March 17, 2008 (Changes by Graf Zahl)
|
||||
- Changed P_LineOpening to pass its result in a struct instead of global
|
||||
variables.
|
||||
- Added Eternity's 3DMIDTEX feature (no Eternity code used though.)
|
||||
It should be feature complete with the exception of the ML_BLOCKMONSTERS
|
||||
flag handling. That particular part of Eternity's implementation is
|
||||
sub-optimal because it hijacks an existing flag and doesn't seem to make
|
||||
much sense to me. Maybe I'll implement it as a separate flag later.
|
||||
|
||||
March 17, 2008
|
||||
- Fixed: The botinfo field of DCajunMaster was improperly listed as an object
|
||||
pointer.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue