- VC++ doesn't seem to like the TArray serializer so I added a workaround

to be able to save the 3dMidtex attachment info.
- Fixed: The TArray serializer needs to be declared as a friend of TArray
  in order to be able to access its fields.
- Since there are no backwards compatibility issues due to savegame version
  bumping I closed all gaps in the level flag set.
- Bumped min. Savegame version and Netgame version for 3dMidtex related
  changes.
- Changed Jump and Crouch DMFlags into 3-way switches:
  0: map default, 1: off, 2: on. Since I needed new bits the rest of
  the DMFlag bit values had to be changed as a result.
- fixed: PTR_SlideTraverse didn't check ML_BLOCKMONSTERS for sliding
  actors without MF3_NOBLOCKMONST.
- Added MAPINFO commands 'checkswitchrange' and 'nocheckswitchrange'
  that can enable or disable switch range checking globally per map.
- Changed ML_3DMIDTEX to force ML_CHECKSWITCHRANGE.
- Added a ML_CHECKSWITCHRANGE flag which allows checking whether the 
  player can actually reach the switch he wants to use.
- Made DActiveButton::EWhere global so that I can use it outside thr
  DActiveButton class.

March 17, 2008 (Changes by Graf Zahl)
- Changed P_LineOpening to pass its result in a struct instead of global
  variables.
- Added Eternity's 3DMIDTEX feature (no Eternity code used though.)
  It should be feature complete with the exception of the ML_BLOCKMONSTERS
  flag handling. That particular part of Eternity's implementation is
  sub-optimal because it hijacks an existing flag and doesn't seem to make
  much sense to me. Maybe I'll implement it as a separate flag later.


SVN r810 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-18 18:18:18 +00:00
commit 7c87465d35
30 changed files with 2361 additions and 5243 deletions

View file

@ -34,6 +34,7 @@
#include "doomdef.h"
#include "doomstat.h"
#include "p_local.h"
#include "p_3dmidtex.h"
// State.
#include "r_state.h"
@ -184,15 +185,8 @@ fixed_t P_InterceptVector (const divline_t *v2, const divline_t *v1)
//
//==========================================================================
fixed_t opentop;
fixed_t openbottom;
fixed_t openrange;
fixed_t lowfloor;
extern int tmfloorpic;
sector_t *openbottomsec;
sector_t *opentopsec;
void P_LineOpening (const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx, fixed_t refy)
void P_LineOpening (FLineOpening &open, AActor *actor, const line_t *linedef,
fixed_t x, fixed_t y, fixed_t refx, fixed_t refy)
{
sector_t *front, *back;
fixed_t fc, ff, bc, bf;
@ -200,7 +194,7 @@ void P_LineOpening (const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx, f
if (linedef->sidenum[1] == NO_SIDE)
{
// single sided line
openrange = 0;
open.range = 0;
return;
}
@ -214,8 +208,9 @@ void P_LineOpening (const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx, f
/*Printf ("]]]]]] %d %d\n", ff, bf);*/
opentopsec = fc < bc? front : back;
opentop = fc < bc ? fc : bc;
open.topsec = fc < bc? front : back;
open.ceilingpic = open.topsec->ceilingpic;
open.top = fc < bc ? fc : bc;
bool usefront;
@ -241,20 +236,27 @@ void P_LineOpening (const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx, f
if (usefront)
{
openbottom = ff;
openbottomsec = front;
lowfloor = bf;
//tmfloorpic = front->floorpic;
open.bottom = ff;
open.bottomsec = front;
open.floorpic = front->floorpic;
open.lowfloor = bf;
}
else
{
openbottom = bf;
openbottomsec = back;
lowfloor = ff;
//tmfloorpic = back->floorpic;
open.bottom = bf;
open.bottomsec = back;
open.floorpic = back->floorpic;
open.lowfloor = ff;
}
openrange = opentop - openbottom;
if (actor != NULL && linedef->frontsector != NULL && linedef->backsector != NULL &&
linedef->flags & ML_3DMIDTEX)
{
open.touchmidtex = P_LineOpening_3dMidtex(actor, linedef, open.top, open.bottom);
}
else open.touchmidtex = false;
open.range = open.top - open.bottom;
}