- VC++ doesn't seem to like the TArray serializer so I added a workaround
to be able to save the 3dMidtex attachment info. - Fixed: The TArray serializer needs to be declared as a friend of TArray in order to be able to access its fields. - Since there are no backwards compatibility issues due to savegame version bumping I closed all gaps in the level flag set. - Bumped min. Savegame version and Netgame version for 3dMidtex related changes. - Changed Jump and Crouch DMFlags into 3-way switches: 0: map default, 1: off, 2: on. Since I needed new bits the rest of the DMFlag bit values had to be changed as a result. - fixed: PTR_SlideTraverse didn't check ML_BLOCKMONSTERS for sliding actors without MF3_NOBLOCKMONST. - Added MAPINFO commands 'checkswitchrange' and 'nocheckswitchrange' that can enable or disable switch range checking globally per map. - Changed ML_3DMIDTEX to force ML_CHECKSWITCHRANGE. - Added a ML_CHECKSWITCHRANGE flag which allows checking whether the player can actually reach the switch he wants to use. - Made DActiveButton::EWhere global so that I can use it outside thr DActiveButton class. March 17, 2008 (Changes by Graf Zahl) - Changed P_LineOpening to pass its result in a struct instead of global variables. - Added Eternity's 3DMIDTEX feature (no Eternity code used though.) It should be feature complete with the exception of the ML_BLOCKMONSTERS flag handling. That particular part of Eternity's implementation is sub-optimal because it hijacks an existing flag and doesn't seem to make much sense to me. Maybe I'll implement it as a separate flag later. SVN r810 (trunk)
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parent
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30 changed files with 2361 additions and 5243 deletions
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@ -47,6 +47,7 @@
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#include "vectors.h"
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#include "a_sharedglobal.h"
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#include "r_translate.h"
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#include "p_3dmidtex.h"
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// MACROS ------------------------------------------------------------------
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@ -2008,6 +2009,9 @@ void setinterpolation(EInterpType type, void *posptr)
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interp->Next = *interp_p;
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*interp_p = interp;
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interp->CopyInterpToOld ();
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if (type == INTERP_SectorFloor) P_Start3dMidtexInterpolations((sector_t*)posptr, false);
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else if (type == INTERP_SectorCeiling) P_Start3dMidtexInterpolations((sector_t*)posptr, true);
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}
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void stopinterpolation(EInterpType type, void *posptr)
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@ -2016,6 +2020,9 @@ void stopinterpolation(EInterpType type, void *posptr)
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FActiveInterpolation *interp = FActiveInterpolation::FindInterpolation (type, posptr, interp_p);
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if (interp != NULL)
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{
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if (type == INTERP_SectorFloor) P_Start3dMidtexInterpolations((sector_t*)posptr, false);
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else if (type == INTERP_SectorCeiling) P_Start3dMidtexInterpolations((sector_t*)posptr, true);
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*interp_p = interp->Next;
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delete interp;
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}
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