- parameter rework of several spawning functions.

This commit is contained in:
Christoph Oelckers 2016-03-23 13:31:12 +01:00
commit 7c87479eea
12 changed files with 94 additions and 108 deletions

View file

@ -123,9 +123,8 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, i
// [BC] Added
// [RH] Fixed
bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog)
bool P_MoveThing(AActor *source, const DVector3 &pos, bool fog)
{
DVector3 pos(FIXED2DBL(x), FIXED2DBL(y), FIXED2DBL(z));
DVector3 old = source->Pos();
source->SetOrigin (pos, true);
@ -164,7 +163,7 @@ bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog)
if (source != NULL && target != NULL)
{
return P_MoveThing(source, target->_f_X(), target->_f_Y(), target->_f_Z(), fog);
return P_MoveThing(source, target->Pos(), fog);
}
return false;
}