fixed: AActor's members must all be native.
The morph code added 4 scripted ones, but AActor's size must be known at compile time.
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4 changed files with 21 additions and 6 deletions
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@ -393,7 +393,13 @@ void AActor::Serialize(FSerializer &arc)
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A("userlights", UserLights)
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A("WorldOffset", WorldOffset)
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("modelData", modelData)
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A("LandingSpeed", LandingSpeed);
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A("LandingSpeed", LandingSpeed)
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("unmorphtime", UnmorphTime)
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("morphflags", MorphFlags)
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("premorphproperties", PremorphProperties)
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("morphexitflash", MorphExitFlash);
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SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
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SerializeArgs(arc, "args", args, def->args, special);
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