fixed: AActor's members must all be native.

The morph code added 4 scripted ones, but AActor's size must be known at compile time.
This commit is contained in:
Christoph Oelckers 2024-04-25 18:14:39 +02:00
commit 7c9c7fa1f7
4 changed files with 21 additions and 6 deletions

View file

@ -2126,6 +2126,10 @@ DEFINE_FIELD(AActor, ShadowAimFactor)
DEFINE_FIELD(AActor, ShadowPenaltyFactor)
DEFINE_FIELD(AActor, AutomapOffsets)
DEFINE_FIELD(AActor, LandingSpeed)
DEFINE_FIELD(AActor, UnmorphTime)
DEFINE_FIELD(AActor, MorphFlags)
DEFINE_FIELD(AActor, PremorphProperties)
DEFINE_FIELD(AActor, MorphExitFlash)
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);