- get rid of FAKE3D_REFRESHCLIP and fix holes in 3d floors with wrapped midtextures

This commit is contained in:
Magnus Norddahl 2018-03-08 01:28:23 +01:00
commit 7cb4deabdd
6 changed files with 15 additions and 25 deletions

View file

@ -123,8 +123,6 @@ namespace swrenderer
}
}
bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
// [RH] Draw fog partition
bool renderwall = true;
bool notrelevant = false;
@ -145,7 +143,7 @@ namespace swrenderer
}
if (renderwall)
notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade);
if (ds->Has3DFloorFrontSectorWalls() || ds->Has3DFloorBackSectorWalls())
{
@ -153,22 +151,12 @@ namespace swrenderer
}
if (!notrelevant)
{
if (clip3d->fake3D & FAKE3D_REFRESHCLIP)
{
if (!wrap)
{
assert(ds->bkup != nullptr);
memcpy(ds->sprtopclip, ds->bkup, (ds->x2 - ds->x1) * 2);
}
}
else
{
fillshort(ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
}
ds->sprclipped = true;
fillshort(ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
}
}
bool RenderDrawSegment::RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade, bool wrap)
bool RenderDrawSegment::RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade)
{
auto viewport = Thread->Viewport.get();
Clip3DFloors *clip3d = Thread->Clip3D.get();
@ -220,6 +208,7 @@ namespace swrenderer
double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
if (!wrap)
{ // Texture does not wrap vertically.
double textop;