Optimize which surfaces are passed to lightmapper

This commit is contained in:
RaveYard 2023-09-14 12:17:33 +02:00 committed by Magnus Norddahl
commit 7cd33cc060
4 changed files with 9 additions and 1 deletions

View file

@ -93,6 +93,10 @@ struct LevelMeshSurface
int lightmapperAtlasY = -1;
};
inline float IsInFrontOfPlane(const FVector4& plane, const FVector3& point)
{
return (plane.X * point.X + plane.Y * point.Y + plane.Z * point.Z) >= plane.W;
}
struct LevelMeshSmoothingGroup
{