Use floating point node bounding boxes
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265783e1f6
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7 changed files with 46 additions and 28 deletions
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@ -877,7 +877,7 @@ extern "C" const int checkcoord[12][4] =
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};
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static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
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static bool R_CheckBBox (float *bspcoord) // killough 1/28/98: static
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{
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int boxx;
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int boxy;
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@ -891,16 +891,16 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
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// Find the corners of the box
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// that define the edges from current viewpoint.
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if (ViewPos.X <= FIXED2DBL(bspcoord[BOXLEFT]))
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if (ViewPos.X <= bspcoord[BOXLEFT])
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boxx = 0;
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else if (ViewPos.X < FIXED2DBL(bspcoord[BOXRIGHT]))
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else if (ViewPos.X < bspcoord[BOXRIGHT])
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boxx = 1;
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else
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boxx = 2;
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if (ViewPos.Y >= FIXED2DBL(bspcoord[BOXTOP]))
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if (ViewPos.Y >= bspcoord[BOXTOP])
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boxy = 0;
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else if (ViewPos.Y > FIXED2DBL(bspcoord[BOXBOTTOM]))
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else if (ViewPos.Y > bspcoord[BOXBOTTOM])
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boxy = 1;
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else
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boxy = 2;
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@ -909,10 +909,10 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
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if (boxpos == 5)
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return true;
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x1 = FIXED2DBL(bspcoord[checkcoord[boxpos][0]]) - ViewPos.X;
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y1 = FIXED2DBL(bspcoord[checkcoord[boxpos][1]]) - ViewPos.Y;
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x2 = FIXED2DBL(bspcoord[checkcoord[boxpos][2]]) - ViewPos.X;
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y2 = FIXED2DBL(bspcoord[checkcoord[boxpos][3]]) - ViewPos.Y;
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x1 = bspcoord[checkcoord[boxpos][0]] - ViewPos.X;
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y1 = bspcoord[checkcoord[boxpos][1]] - ViewPos.Y;
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x2 = bspcoord[checkcoord[boxpos][2]] - ViewPos.X;
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y2 = bspcoord[checkcoord[boxpos][3]] - ViewPos.Y;
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// check clip list for an open space
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