use proper access functions to ResourceData.
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4 changed files with 5 additions and 5 deletions
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@ -306,7 +306,7 @@ unsigned FSavegameManagerBase::ExtractSaveData(int index)
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auto data = resf->Read(info);
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FSerializer arc;
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if (!arc.OpenReader((const char*)data.data(), data.size()))
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if (!arc.OpenReader(data.string(), data.size()))
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{
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return index;
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}
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