use proper access functions to ResourceData.
This commit is contained in:
parent
4da196a416
commit
7d0ad4897f
4 changed files with 5 additions and 5 deletions
|
|
@ -84,7 +84,7 @@ void FSavegameManager::ReadSaveStrings()
|
|||
}
|
||||
auto data = savegame->Read(info);
|
||||
FSerializer arc;
|
||||
if (arc.OpenReader((const char*)data.data(), data.size()))
|
||||
if (arc.OpenReader(data.string(), data.size()))
|
||||
{
|
||||
int savever = 0;
|
||||
arc("Save Version", savever);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue