use proper access functions to ResourceData.

This commit is contained in:
Christoph Oelckers 2023-12-10 10:32:16 +01:00
commit 7d0ad4897f
4 changed files with 5 additions and 5 deletions

View file

@ -84,7 +84,7 @@ void FSavegameManager::ReadSaveStrings()
}
auto data = savegame->Read(info);
FSerializer arc;
if (arc.OpenReader((const char*)data.data(), data.size()))
if (arc.OpenReader(data.string(), data.size()))
{
int savever = 0;
arc("Save Version", savever);