Added scale and alpha interpolation
Similar to angles, needs to be enabled via flags to prevent breaking existing sprites.
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4 changed files with 21 additions and 4 deletions
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@ -392,6 +392,8 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF2, STRETCHPIXELS, AActor, renderflags2),
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DEFINE_FLAG(RF2, LIGHTMULTALPHA, AActor, renderflags2),
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DEFINE_FLAG(RF2, ANGLEDROLL, AActor, renderflags2),
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DEFINE_FLAG(RF2, INTERPOLATESCALE, AActor, renderflags2),
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DEFINE_FLAG(RF2, INTERPOLATEALPHA, AActor, renderflags2),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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