- Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
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04387a6924
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7d502e7789
4 changed files with 15 additions and 9 deletions
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@ -487,6 +487,7 @@ enum
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{
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SMF_LOOK = 1,
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SMF_PRECISE = 2,
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SMF_CURSPEED = 4,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SeekerMissile)
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{
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@ -501,7 +502,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SeekerMissile)
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{
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self->tracer = P_RoughMonsterSearch (self, distance);
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}
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P_SeekerMissile(self, clamp<int>(ang1, 0, 90) * ANGLE_1, clamp<int>(ang2, 0, 90) * ANGLE_1, !!(flags & SMF_PRECISE));
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P_SeekerMissile(self, clamp<int>(ang1, 0, 90) * ANGLE_1, clamp<int>(ang2, 0, 90) * ANGLE_1, !!(flags & SMF_PRECISE), !!(flags & SMF_CURSPEED));
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}
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//==========================================================================
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