- release any references to command buffer when flushed
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cc1f18a328
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2 changed files with 2 additions and 2 deletions
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@ -162,7 +162,6 @@ void VkRenderState::Apply(int dt)
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mApplyCount++;
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if (mApplyCount >= vk_submit_size)
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{
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EndRenderPass();
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GetVulkanFrameBuffer()->FlushCommands(false);
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mApplyCount = 0;
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}
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@ -437,7 +436,6 @@ void VkRenderState::ApplyDynamicSet()
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void VkRenderState::WaitForStreamBuffers()
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{
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EndRenderPass();
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GetVulkanFrameBuffer()->WaitForCommands(false);
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mApplyCount = 0;
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mStreamBufferWriter.Reset();
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