Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -31,7 +31,7 @@
#include "serializer.h"
#include "doomstat.h"
IMPLEMENT_CLASS(DSectorEffect, false, false, false)
IMPLEMENT_CLASS(DSectorEffect, false, false, false, false)
DSectorEffect::DSectorEffect ()
: DThinker(STAT_SECTOREFFECT)
@ -71,7 +71,7 @@ void DSectorEffect::Serialize(FSerializer &arc)
arc("sector", m_Sector);
}
IMPLEMENT_CLASS(DMover, false, true, false)
IMPLEMENT_CLASS(DMover, false, true, false, false)
IMPLEMENT_POINTERS_START(DMover)
IMPLEMENT_POINTER(interpolation)
@ -108,7 +108,7 @@ void DMover::StopInterpolation(bool force)
}
}
IMPLEMENT_CLASS(DMovingFloor, false, false, false)
IMPLEMENT_CLASS(DMovingFloor, false, false, false, false)
DMovingFloor::DMovingFloor ()
{
@ -121,7 +121,7 @@ DMovingFloor::DMovingFloor (sector_t *sector)
interpolation = sector->SetInterpolation(sector_t::FloorMove, true);
}
IMPLEMENT_CLASS(DMovingCeiling, false, false, false)
IMPLEMENT_CLASS(DMovingCeiling, false, false, false, false)
DMovingCeiling::DMovingCeiling ()
{