Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -29,7 +29,7 @@ public:
void Deactivate (AActor *activator);
};
IMPLEMENT_CLASS(ASwitchableDecoration, false, false, false)
IMPLEMENT_CLASS(ASwitchableDecoration, false, false, false, false)
void ASwitchableDecoration::Activate (AActor *activator)
{
@ -50,7 +50,7 @@ public:
void Deactivate (AActor *activator) {}
};
IMPLEMENT_CLASS(ASwitchingDecoration, false, false, false)
IMPLEMENT_CLASS(ASwitchingDecoration, false, false, false, false)
//----------------------------------------------------------------------------
//
@ -304,7 +304,7 @@ private:
DCorpsePointer () {}
};
IMPLEMENT_CLASS(DCorpsePointer, false, true, false)
IMPLEMENT_CLASS(DCorpsePointer, false, true, false, false)
IMPLEMENT_POINTERS_START(DCorpsePointer)
IMPLEMENT_POINTER(Corpse)