Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -46,7 +46,7 @@ public:
int TakeSpecialDamage(AActor *inflictor, AActor *source, int damage, FName damagetype);
};
IMPLEMENT_CLASS(AHateTarget, false, false, false)
IMPLEMENT_CLASS(AHateTarget, false, false, false, false)
void AHateTarget::BeginPlay()
{