Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -616,7 +616,7 @@ void InitAllPowerupEffects(AInventory *item)
// Base class for morphing projectiles --------------------------------------
IMPLEMENT_CLASS(AMorphProjectile, false, false, false)
IMPLEMENT_CLASS(AMorphProjectile, false, false, false, false)
int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
{
@ -650,7 +650,7 @@ void AMorphProjectile::Serialize(FSerializer &arc)
// Morphed Monster (you must subclass this to do something useful) ---------
IMPLEMENT_CLASS(AMorphedMonster, false, true, false)
IMPLEMENT_CLASS(AMorphedMonster, false, true, false, false)
IMPLEMENT_POINTERS_START(AMorphedMonster)
IMPLEMENT_POINTER(UnmorphedMe)