Add the new argument to all uses of the implement macro
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33e2c74642
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125 changed files with 346 additions and 346 deletions
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@ -616,7 +616,7 @@ void InitAllPowerupEffects(AInventory *item)
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// Base class for morphing projectiles --------------------------------------
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IMPLEMENT_CLASS(AMorphProjectile, false, false, false)
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IMPLEMENT_CLASS(AMorphProjectile, false, false, false, false)
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int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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{
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@ -650,7 +650,7 @@ void AMorphProjectile::Serialize(FSerializer &arc)
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// Morphed Monster (you must subclass this to do something useful) ---------
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IMPLEMENT_CLASS(AMorphedMonster, false, true, false)
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IMPLEMENT_CLASS(AMorphedMonster, false, true, false, false)
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IMPLEMENT_POINTERS_START(AMorphedMonster)
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IMPLEMENT_POINTER(UnmorphedMe)
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