Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -66,7 +66,7 @@ public:
TObjPtr<AInterpolationPoint> Next;
};
IMPLEMENT_CLASS(AInterpolationPoint, false, true, false)
IMPLEMENT_CLASS(AInterpolationPoint, false, true, false, false)
IMPLEMENT_POINTERS_START(AInterpolationPoint)
IMPLEMENT_POINTER(Next)
@ -135,7 +135,7 @@ public:
void Tick () {} // Does absolutely nothing itself
};
IMPLEMENT_CLASS(AInterpolationSpecial, false, false, false)
IMPLEMENT_CLASS(AInterpolationSpecial, false, false, false, false)
/*
== PathFollower: something that follows a camera path
@ -178,7 +178,7 @@ protected:
int HoldTime;
};
IMPLEMENT_CLASS(APathFollower, false, true, false)
IMPLEMENT_CLASS(APathFollower, false, true, false, false)
IMPLEMENT_POINTERS_START(APathFollower)
IMPLEMENT_POINTER(PrevNode)
@ -480,7 +480,7 @@ protected:
bool Interpolate ();
};
IMPLEMENT_CLASS(AActorMover, false, false, false)
IMPLEMENT_CLASS(AActorMover, false, false, false, false)
void AActorMover::BeginPlay()
{
@ -596,7 +596,7 @@ protected:
TObjPtr<AActor> Activator;
};
IMPLEMENT_CLASS(AMovingCamera, false, true, false)
IMPLEMENT_CLASS(AMovingCamera, false, true, false, false)
IMPLEMENT_POINTERS_START(AMovingCamera)
IMPLEMENT_POINTER(Activator)