Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -64,7 +64,7 @@ void M_DrawConText (int color, int x, int y, const char *str)
TAG_DONE);
}
IMPLEMENT_CLASS(DOptionMenu, false, false, false)
IMPLEMENT_CLASS(DOptionMenu, false, false, false, false)
//=============================================================================
//
@ -578,7 +578,7 @@ public:
}
};
IMPLEMENT_CLASS(DGameplayMenu, false, false, false)
IMPLEMENT_CLASS(DGameplayMenu, false, false, false, false)
class DCompatibilityMenu : public DOptionMenu
{
@ -600,4 +600,4 @@ public:
}
};
IMPLEMENT_CLASS(DCompatibilityMenu, false, false, false)
IMPLEMENT_CLASS(DCompatibilityMenu, false, false, false, false)