Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -64,7 +64,7 @@ static void StartFloorSound (sector_t *sec)
//
//==========================================================================
IMPLEMENT_CLASS(DFloor, false, false, false)
IMPLEMENT_CLASS(DFloor, false, false, false, false)
DFloor::DFloor ()
{
@ -815,7 +815,7 @@ bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed)
//
//==========================================================================
IMPLEMENT_CLASS(DElevator, false, true, false)
IMPLEMENT_CLASS(DElevator, false, true, false, false)
IMPLEMENT_POINTERS_START(DElevator)
IMPLEMENT_POINTER(m_Interp_Floor)
@ -1105,9 +1105,9 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag)
//
//==========================================================================
IMPLEMENT_CLASS(DWaggleBase, false, false, false)
IMPLEMENT_CLASS(DFloorWaggle, false, false, false)
IMPLEMENT_CLASS(DCeilingWaggle, false, false, false)
IMPLEMENT_CLASS(DWaggleBase, false, false, false, false)
IMPLEMENT_CLASS(DFloorWaggle, false, false, false, false)
IMPLEMENT_CLASS(DCeilingWaggle, false, false, false, false)
DWaggleBase::DWaggleBase ()
{