Add the new argument to all uses of the implement macro

This commit is contained in:
Leonard2 2016-11-06 19:43:19 +01:00
commit 7dbc4710f1
125 changed files with 346 additions and 346 deletions

View file

@ -508,7 +508,7 @@ int player_t::GetSpawnClass()
//
//===========================================================================
IMPLEMENT_CLASS(PClassPlayerPawn, false, false, false)
IMPLEMENT_CLASS(PClassPlayerPawn, false, false, false, false)
PClassPlayerPawn::PClassPlayerPawn()
{
@ -622,14 +622,14 @@ void player_t::SendPitchLimits() const
//
//===========================================================================
IMPLEMENT_CLASS(APlayerPawn, false, true, false)
IMPLEMENT_CLASS(APlayerPawn, false, true, false, false)
IMPLEMENT_POINTERS_START(APlayerPawn)
IMPLEMENT_POINTER(InvFirst)
IMPLEMENT_POINTER(InvSel)
IMPLEMENT_POINTERS_END
IMPLEMENT_CLASS(APlayerChunk, false, false, false)
IMPLEMENT_CLASS(APlayerChunk, false, false, false, false)
void APlayerPawn::Serialize(FSerializer &arc)
{