- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this.
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3 changed files with 6 additions and 0 deletions
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@ -85,6 +85,7 @@ namespace swrenderer
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void DrawSegmentList::Push(DrawSegment *segment)
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{
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segment->bRenewDrawn = false;
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Segments.Push(segment);
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}
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