- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this.

This commit is contained in:
Rachael Alexanderson 2017-06-19 15:01:27 -04:00
commit 7e292fbfec
3 changed files with 6 additions and 0 deletions

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@ -85,6 +85,7 @@ namespace swrenderer
void DrawSegmentList::Push(DrawSegment *segment)
{
segment->bRenewDrawn = false;
Segments.Push(segment);
}