- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
This commit is contained in:
parent
352a926ddf
commit
7e362819e4
5 changed files with 19 additions and 5 deletions
|
|
@ -637,10 +637,11 @@ void DLoadSaveMenu::Drawer ()
|
|||
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
||||
char curs[2] = { SmallFont->GetCursor(), 0 };
|
||||
screen->DrawText (SmallFont, CR_WHITE,
|
||||
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
|
||||
listboxTop+rowHeight*i+CleanYfac,
|
||||
(gameinfo.gametype & (GAME_DoomStrifeChex)) ? "_" : "[",
|
||||
curs,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue