- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
This commit is contained in:
parent
352a926ddf
commit
7e362819e4
5 changed files with 19 additions and 5 deletions
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@ -345,6 +345,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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Name = copystring (name);
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Next = FirstFont;
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FirstFont = this;
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Cursor = '_';
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maxyoffs = 0;
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@ -1892,6 +1893,7 @@ void V_InitCustomFonts()
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int start;
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int first;
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int count;
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char cursor = '_';
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while ((llump = Wads.FindLump ("FONTDEFS", &lastlump)) != -1)
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{
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@ -1938,6 +1940,11 @@ void V_InitCustomFonts()
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count = sc.Number;
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format = 1;
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}
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else if (sc.Compare ("CURSOR"))
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{
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sc.MustGetString();
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cursor = sc.String[0];
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}
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else if (sc.Compare ("NOTRANSLATION"))
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{
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if (format == 1) goto wrong;
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@ -1981,7 +1988,8 @@ void V_InitCustomFonts()
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}
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if (format == 1)
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{
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new FFont (namebuffer, templatebuf, first, count, start);
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FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start);
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fnt->SetCursor(cursor);
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}
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else if (format == 2)
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{
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@ -2003,7 +2011,8 @@ void V_InitCustomFonts()
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}
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if (count > 0)
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{
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new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate);
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FFont *fnt = new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate);
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fnt->SetCursor(cursor);
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}
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}
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else goto wrong;
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@ -2377,6 +2386,7 @@ void V_InitFonts()
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else if (Wads.CheckNumForName ("FONTA_S") >= 0)
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{
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SmallFont = new FFont ("SmallFont", "FONTA%02u", HU_FONTSTART, HU_FONTSIZE, 1);
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SmallFont->SetCursor('[');
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}
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else
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{
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