- removed most global references to the tag manager by routing most access to FLevelocals.
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9f8dd66189
commit
7e9340f3b7
33 changed files with 291 additions and 262 deletions
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@ -1838,7 +1838,7 @@ DPlaneWatcher::DPlaneWatcher (AActor *it, line_t *line, int lineSide, bool ceili
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Args[2] = arg2;
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Args[3] = arg3;
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Args[4] = arg4;
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secnum = P_FindFirstSectorFromTag (tag);
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secnum = level.FindFirstSectorFromTag (tag);
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if (secnum >= 0)
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{
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secplane_t plane;
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@ -3609,7 +3609,7 @@ do_count:
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if (actor->health > 0 &&
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(kind == NULL || actor->IsA (kind)))
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{
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if (tag == -1 || tagManager.SectorHasTag(actor->Sector, tag))
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if (tag == -1 || level.SectorHasTag(actor->Sector, tag))
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{
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// Don't count items in somebody's inventory
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if (actor->IsMapActor())
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@ -3628,7 +3628,7 @@ do_count:
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if (actor->health > 0 &&
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(kind == NULL || actor->IsA (kind)))
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{
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if (tag == -1 || tagManager.SectorHasTag(actor->Sector, tag))
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if (tag == -1 || level.SectorHasTag(actor->Sector, tag))
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{
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// Don't count items in somebody's inventory
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if (actor->IsMapActor())
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@ -3664,7 +3664,7 @@ void DLevelScript::ChangeFlat (int tag, int name, bool floorOrCeiling)
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flat = TexMan.GetTextureID(flatname, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
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FSectorTagIterator it(tag);
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auto it = level.GetSectorTagIterator(tag);
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while ((secnum = it.Next()) >= 0)
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{
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int pos = floorOrCeiling? sector_t::ceiling : sector_t::floor;
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@ -3696,7 +3696,7 @@ void DLevelScript::SetLineTexture (int lineid, int side, int position, int name)
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texture = TexMan.GetTextureID(texname, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
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FLineIdIterator itr(lineid);
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auto itr = level.GetLineIdIterator(lineid);
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while ((linenum = itr.Next()) >= 0)
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{
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side_t *sidedef;
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@ -4802,7 +4802,7 @@ int DLevelScript::SideFromID(int id, int side)
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}
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else
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{
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int line = P_FindFirstLineFromID(id);
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int line = level.FindFirstLineFromID(id);
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if (line == -1) return -1;
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if (level.lines[line].sidedef[side] == NULL) return -1;
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return level.lines[line].sidedef[side]->UDMFIndex;
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@ -4818,7 +4818,7 @@ int DLevelScript::LineFromID(int id)
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}
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else
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{
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return P_FindFirstLineFromID(id);
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return level.FindFirstLineFromID(id);
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}
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}
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@ -5304,10 +5304,10 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args)
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return 0; // Not implemented yet
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case ACSF_GetSectorUDMFInt:
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return GetUDMFInt(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), level.Behaviors.LookupString(args[1]));
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return GetUDMFInt(UDMF_Sector, level.FindFirstSectorFromTag(args[0]), level.Behaviors.LookupString(args[1]));
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case ACSF_GetSectorUDMFFixed:
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return DoubleToACS(GetUDMFFloat(UDMF_Sector, P_FindFirstSectorFromTag(args[0]), level.Behaviors.LookupString(args[1])));
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return DoubleToACS(GetUDMFFloat(UDMF_Sector, level.FindFirstSectorFromTag(args[0]), level.Behaviors.LookupString(args[1])));
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case ACSF_GetSideUDMFInt:
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return GetUDMFInt(UDMF_Side, SideFromID(args[0], args[1]), level.Behaviors.LookupString(args[2]));
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@ -5639,7 +5639,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args)
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int space = args[2] < CHAN_FLOOR || args[2] > CHAN_INTERIOR ? CHAN_FULLHEIGHT : args[2];
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if (seqname != NULL)
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{
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FSectorTagIterator it(args[0]);
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auto it = level.GetSectorTagIterator(args[0]);
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int s;
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while ((s = it.Next()) >= 0)
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{
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@ -6187,7 +6187,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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if (argCount >= 2)
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{
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int line;
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FLineIdIterator itr(args[0]);
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auto itr = level.GetLineIdIterator(args[0]);
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while ((line = itr.Next()) >= 0)
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{
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level.lines[line].activation = args[1];
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@ -6198,7 +6198,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_GetLineActivation:
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if (argCount > 0)
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{
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int line = P_FindFirstLineFromID(args[0]);
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int line = level.FindFirstLineFromID(args[0]);
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return line >= 0 ? level.lines[line].activation : 0;
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}
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break;
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@ -6411,7 +6411,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_SetSectorDamage:
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if (argCount >= 2)
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{
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FSectorTagIterator it(args[0]);
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auto it = level.GetSectorTagIterator(args[0]);
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int s;
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while ((s = it.Next()) >= 0)
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{
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@ -6431,7 +6431,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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if (args[1] == sector_t::floor || args[1] == sector_t::ceiling)
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{
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int terrain = P_FindTerrain(level.Behaviors.LookupString(args[2]));
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FSectorTagIterator it(args[0]);
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auto it = level.GetSectorTagIterator(args[0]);
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int s;
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while ((s = it.Next()) >= 0)
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{
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@ -6572,7 +6572,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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float height = float(args[5]);
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if (args[2] == -1) color = -1;
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FSectorTagIterator it(args[0]);
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auto it = level.GetSectorTagIterator(args[0]);
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int s;
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while ((s = it.Next()) >= 0)
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{
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@ -6584,7 +6584,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_SetFogDensity:
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{
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FSectorTagIterator it(args[0]);
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auto it = level.GetSectorTagIterator(args[0]);
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int s;
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int d = clamp(args[1]/2, 0, 255);
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while ((s = it.Next()) >= 0)
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@ -6644,7 +6644,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_GetSectorHealth:
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{
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int part = args[1];
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FSectorTagIterator it(args[0]);
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auto it = level.GetSectorTagIterator(args[0]);
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int s = it.Next();
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if (s < 0)
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return 0;
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@ -6670,7 +6670,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_GetLineHealth:
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{
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FLineIdIterator it(args[0]);
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auto it = level.GetLineIdIterator(args[0]);
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int l = it.Next();
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if (l < 0)
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return 0;
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@ -6687,7 +6687,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_GetLineX:
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case ACSF_GetLineY:
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{
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FLineIdIterator it(args[0]);
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auto it = level.GetLineIdIterator(args[0]);
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int lineno = it.Next();
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if (lineno < 0) return 0;
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DVector2 delta = level.lines[lineno].Delta();
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@ -6803,7 +6803,7 @@ int DLevelScript::RunScript ()
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// state running
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{
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int secnum;
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FSectorTagIterator it(statedata);
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auto it = level.GetSectorTagIterator(statedata);
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while ((secnum = it.Next()) >= 0)
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{
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if (level.sectors[secnum].floordata || level.sectors[secnum].ceilingdata)
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@ -8911,7 +8911,7 @@ scriptwait:
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{
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int lineno;
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FLineIdIterator itr(STACK(2));
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auto itr = level.GetLineIdIterator(STACK(2));
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while ((lineno = itr.Next()) >= 0)
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{
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auto &line = level.lines[lineno];
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@ -8948,7 +8948,7 @@ scriptwait:
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{
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int line;
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FLineIdIterator itr(STACK(2));
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auto itr = level.GetLineIdIterator(STACK(2));
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while ((line = itr.Next()) >= 0)
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{
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if (STACK(1))
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@ -8974,7 +8974,7 @@ scriptwait:
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arg0 = -FName(level.Behaviors.LookupString(arg0));
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}
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FLineIdIterator itr(STACK(7));
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auto itr = level.GetLineIdIterator(STACK(7));
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while ((linenum = itr.Next()) >= 0)
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{
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line_t *line = &level.lines[linenum];
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@ -9450,9 +9450,9 @@ scriptwait:
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double z = 0;
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if (tag != 0)
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secnum = P_FindFirstSectorFromTag (tag);
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secnum = level.FindFirstSectorFromTag (tag);
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else
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secnum = P_PointInSector (x, y)->sectornum;
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secnum = level.PointInSector (DVector2(x, y))->sectornum;
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if (secnum >= 0)
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{
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@ -9472,7 +9472,7 @@ scriptwait:
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case PCD_GETSECTORLIGHTLEVEL:
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{
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int secnum = P_FindFirstSectorFromTag (STACK(1));
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int secnum = level.FindFirstSectorFromTag (STACK(1));
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int z = -1;
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if (secnum >= 0)
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