- use one of the new floating point special variables to store the portal plane height of the skybox things.
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9 changed files with 40 additions and 38 deletions
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@ -1051,7 +1051,7 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha, int linked
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// store the portal displacement in the unused scaleX/Y members of the portal reference actor.
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anchor->Scale.X = -(reference->Scale.X = FIXED2DBL(x2 - x1));
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anchor->Scale.Y = -(reference->Scale.Y = FIXED2DBL(y2 - y1));
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anchor->threshold = reference->threshold = z;
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anchor->specialf1 = reference->specialf1 = FIXED2FLOAT(z);
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reference->Mate = anchor;
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anchor->Mate = reference;
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