- got rid of PClassWeapon.
Still 5 subclasses of PClass left...
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parent
776509e68a
commit
7ed554158c
8 changed files with 118 additions and 155 deletions
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@ -2638,7 +2638,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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}
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for(i = 0; i < count; ++i)
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{
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PClassWeapon *wpn = Net_ReadWeapon(stream);
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PClassActor *wpn = Net_ReadWeapon(stream);
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players[pnum].weapons.AddSlot(slot, wpn, pnum == consoleplayer);
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}
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}
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@ -2647,7 +2647,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_ADDSLOT:
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{
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int slot = ReadByte(stream);
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PClassWeapon *wpn = Net_ReadWeapon(stream);
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PClassActor *wpn = Net_ReadWeapon(stream);
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players[player].weapons.AddSlot(slot, wpn, player == consoleplayer);
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}
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break;
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@ -2655,7 +2655,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_ADDSLOTDEFAULT:
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{
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int slot = ReadByte(stream);
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PClassWeapon *wpn = Net_ReadWeapon(stream);
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PClassActor *wpn = Net_ReadWeapon(stream);
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players[player].weapons.AddSlotDefault(slot, wpn, player == consoleplayer);
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}
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break;
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