- got rid of PClassWeapon.

Still 5 subclasses of PClass left...
This commit is contained in:
Christoph Oelckers 2017-02-07 19:02:27 +01:00
commit 7ed554158c
8 changed files with 118 additions and 155 deletions

View file

@ -2638,7 +2638,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
}
for(i = 0; i < count; ++i)
{
PClassWeapon *wpn = Net_ReadWeapon(stream);
PClassActor *wpn = Net_ReadWeapon(stream);
players[pnum].weapons.AddSlot(slot, wpn, pnum == consoleplayer);
}
}
@ -2647,7 +2647,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_ADDSLOT:
{
int slot = ReadByte(stream);
PClassWeapon *wpn = Net_ReadWeapon(stream);
PClassActor *wpn = Net_ReadWeapon(stream);
players[player].weapons.AddSlot(slot, wpn, player == consoleplayer);
}
break;
@ -2655,7 +2655,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_ADDSLOTDEFAULT:
{
int slot = ReadByte(stream);
PClassWeapon *wpn = Net_ReadWeapon(stream);
PClassActor *wpn = Net_ReadWeapon(stream);
players[player].weapons.AddSlotDefault(slot, wpn, player == consoleplayer);
}
break;