- Enable menu mouse navigation on SDL systems.
SVN r3112 (trunk)
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622d1ebe6a
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3 changed files with 51 additions and 41 deletions
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@ -299,54 +299,68 @@ void MessagePump (const SDL_Event &sev)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEMOTION:
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if (!GUICapture || sev.button.button == 4 || sev.button.button == 5)
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{
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event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
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/* These button mappings work with my Gentoo system using the
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* evdev driver and a Logitech MX510 mouse. Whether or not they
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* carry over to other Linux systems, I have no idea, but I sure
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* hope so. (Though buttons 11 and 12 are kind of useless, since
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* they also trigger buttons 4 and 5.)
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*/
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switch (sev.button.button)
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if(sev.type != SDL_MOUSEMOTION)
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{
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case 1: event.data1 = KEY_MOUSE1; break;
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case 2: event.data1 = KEY_MOUSE3; break;
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case 3: event.data1 = KEY_MOUSE2; break;
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case 4: event.data1 = KEY_MWHEELUP; break;
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case 5: event.data1 = KEY_MWHEELDOWN; break;
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case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
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case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
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case 8: event.data1 = KEY_MOUSE4; break;
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case 9: event.data1 = KEY_MOUSE5; break;
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case 10: event.data1 = KEY_MOUSE6; break;
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case 11: event.data1 = KEY_MOUSE7; break;
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case 12: event.data1 = KEY_MOUSE8; break;
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default: printf("SDL mouse button %s %d\n",
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sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
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}
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if (event.data1 != 0)
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{
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//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
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if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
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event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
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/* These button mappings work with my Gentoo system using the
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* evdev driver and a Logitech MX510 mouse. Whether or not they
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* carry over to other Linux systems, I have no idea, but I sure
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* hope so. (Though buttons 11 and 12 are kind of useless, since
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* they also trigger buttons 4 and 5.)
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*/
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switch (sev.button.button)
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{
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WheelMoved(&event);
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case 1: event.data1 = KEY_MOUSE1; break;
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case 2: event.data1 = KEY_MOUSE3; break;
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case 3: event.data1 = KEY_MOUSE2; break;
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case 4: event.data1 = KEY_MWHEELUP; break;
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case 5: event.data1 = KEY_MWHEELDOWN; break;
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case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
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case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
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case 8: event.data1 = KEY_MOUSE4; break;
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case 9: event.data1 = KEY_MOUSE5; break;
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case 10: event.data1 = KEY_MOUSE6; break;
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case 11: event.data1 = KEY_MOUSE7; break;
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case 12: event.data1 = KEY_MOUSE8; break;
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default: printf("SDL mouse button %s %d\n",
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sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
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}
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else
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if (event.data1 != 0)
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{
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D_PostEvent(&event);
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//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
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if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
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{
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WheelMoved(&event);
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}
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else
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{
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D_PostEvent(&event);
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}
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}
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}
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}
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else if (sev.button.button >= 1 && sev.button.button <= 3)
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else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3))
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{
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int x, y;
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SDL_GetMouseState (&x, &y);
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event.data1 = x;
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event.data2 = y;
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event.type = EV_GUI_Event;
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event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
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event.subtype += (sev.button.button - 1) * 3;
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if(sev.type == SDL_MOUSEMOTION)
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event.subtype = EV_GUI_MouseMove;
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else
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{
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event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp;
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event.subtype += (sev.button.button - 1) * 3;
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}
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D_PostEvent(&event);
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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if (sev.key.keysym.sym >= SDLK_LAST)
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