- added new serializers to several classes and moved the old ones to the dump file.
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21 changed files with 326 additions and 107 deletions
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@ -21,19 +21,14 @@ static FRandom pr_m_fireshotgun2 ("SMarineFireSSG");
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IMPLEMENT_CLASS (AScriptedMarine)
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void AScriptedMarine::Serialize(FArchive &arc)
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void AScriptedMarine::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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if (arc.IsStoring ())
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{
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arc.WriteSprite (SpriteOverride);
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}
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else
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{
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SpriteOverride = arc.ReadSprite ();
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}
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arc << CurrentWeapon;
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auto def = (AScriptedMarine*)GetDefault();
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arc.Sprite("spriteoverride", SpriteOverride, &def->SpriteOverride)
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("currentweapon", CurrentWeapon, def->CurrentWeapon);
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}
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void AScriptedMarine::Activate (AActor *activator)
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