- added new serializers to several classes and moved the old ones to the dump file.
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21 changed files with 326 additions and 107 deletions
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@ -7,6 +7,7 @@
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#include "g_level.h"
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#include "d_player.h"
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#include "farchive.h"
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#include "serializer.h"
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IMPLEMENT_CLASS (AArmor)
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@ -21,10 +22,17 @@ IMPLEMENT_CLASS (AHexenArmor)
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//
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//===========================================================================
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void ABasicArmor::Serialize(FArchive &arc)
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void ABasicArmor::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType << ActualSaveAmount;
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auto def = (ABasicArmor *)GetDefault();
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arc("savepercent", SavePercent, def->SavePercent)
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("bonuscount", BonusCount, def->BonusCount)
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("maxabsorb", MaxAbsorb, def->MaxAbsorb)
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("maxfullabsorb", MaxFullAbsorb, def->MaxFullAbsorb)
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("absorbcount", AbsorbCount, def->AbsorbCount)
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("armortype", ArmorType, def->ArmorType)
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("actualsaveamount", ActualSaveAmount, def->ActualSaveAmount);
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}
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//===========================================================================
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@ -192,11 +200,15 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
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//
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//===========================================================================
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void ABasicArmorPickup::Serialize(FArchive &arc)
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void ABasicArmorPickup::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << SavePercent << SaveAmount << MaxAbsorb << MaxFullAbsorb;
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arc << DropTime;
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auto def = (ABasicArmorPickup *)GetDefault();
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arc("savepercent", SavePercent, def->SavePercent)
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("saveamount", SaveAmount, def->SaveAmount)
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("maxabsorb", MaxAbsorb, def->MaxAbsorb)
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("maxfullabsorb", MaxFullAbsorb, def->MaxFullAbsorb);
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}
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//===========================================================================
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@ -274,11 +286,17 @@ bool ABasicArmorPickup::Use (bool pickup)
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//
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//===========================================================================
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void ABasicArmorBonus::Serialize(FArchive &arc)
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void ABasicArmorBonus::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << SavePercent << SaveAmount << MaxSaveAmount << BonusCount << BonusMax
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<< MaxAbsorb << MaxFullAbsorb;
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auto def = (ABasicArmorBonus *)GetDefault();
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arc("savepercent", SavePercent, def->SavePercent)
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("saveamount", SaveAmount, def->SaveAmount)
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("maxsaveamount", MaxSaveAmount, def->MaxSaveAmount)
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("bonuscount", BonusCount, def->BonusCount)
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("bonusmax", BonusMax, def->BonusMax)
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("maxabsorb", MaxAbsorb, def->MaxAbsorb)
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("maxfullabsorb", MaxFullAbsorb, def->MaxFullAbsorb);
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}
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//===========================================================================
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@ -371,13 +389,12 @@ bool ABasicArmorBonus::Use (bool pickup)
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//
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//===========================================================================
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void AHexenArmor::Serialize(FArchive &arc)
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void AHexenArmor::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << Slots[0] << Slots[1] << Slots[2] << Slots[3]
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<< Slots[4]
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<< SlotsIncrement[0] << SlotsIncrement[1] << SlotsIncrement[2]
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<< SlotsIncrement[3];
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auto def = (AHexenArmor *)GetDefault();
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arc.Array("slots", Slots, def->Slots, 5, true)
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.Array("slotsincrement", SlotsIncrement, def->SlotsIncrement, 4);
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}
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//===========================================================================
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