- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to

be changed is scheduled for destruction.
- Fixed: G_FinishTravel added the player to the hash chain twice.
- Fixed: The animations for Doom's E3 intermission used incorrect patch names.
- Added a check for MF_NOLIFTDROP to PIT_CeilingRaise because the overlapping 
  bridges in 007LTSD got moved by this function.

SVN r136 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-22 09:53:09 +00:00
commit 7f2ac35dce
5 changed files with 28 additions and 17 deletions

View file

@ -2029,7 +2029,6 @@ void G_FinishTravel ()
pawn->waterlevel = pawndup->waterlevel;
pawn->target = NULL;
pawn->lastenemy = NULL;
pawn->AddToHash ();
pawn->player->mo = pawn;
DObject::PointerSubstitution (oldpawn, pawn);
oldpawn->Destroy();