- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
be changed is scheduled for destruction. - Fixed: G_FinishTravel added the player to the hash chain twice. - Fixed: The animations for Doom's E3 intermission used incorrect patch names. - Added a check for MF_NOLIFTDROP to PIT_CeilingRaise because the overlapping bridges in 007LTSD got moved by this function. SVN r136 (trunk)
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5 changed files with 28 additions and 17 deletions
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@ -2029,7 +2029,6 @@ void G_FinishTravel ()
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pawn->waterlevel = pawndup->waterlevel;
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pawn->target = NULL;
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pawn->lastenemy = NULL;
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pawn->AddToHash ();
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pawn->player->mo = pawn;
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DObject::PointerSubstitution (oldpawn, pawn);
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oldpawn->Destroy();
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